# On the day: check in, stay safe and say who you would go again with

> How check-ins, trusted contacts, debriefs and crews work at a Mirth event.

Source: https://joinmirth.com/guides/on-the-day. Last updated 7 November 2026.

## Before the event

Your host shares the route or venue, meeting point, transport, kit, a weather check at 72 and 24 hours, and a go or no-go call.

## Check in and check out

1. When the event starts, open your booking (https://joinmirth.com/account/bookings on the web, or your bookings in the app) and choose "Check in: I am here".
2. When you are done, choose "Check out: I am home safe".
3. If you miss the end check-in, your host is alerted first. If Mirth still cannot reach you 30 minutes later, your trusted contact is told and the team is asked to call.

Exact location is only asked for during an event window. It is encrypted and deleted 48 hours after the event.

## After the event: debrief

1. Within 7 days of the event, open the Debrief link on the booking.
2. Mark who you would happily go again with. Your picks are never shown to anyone.
3. You then see how many of your group want to go again with you, never who said no.

## Crews

People who say yes to each other across two or three events become a crew. A crew gets first refusal on the next slot, names itself after its third outing and can be found at https://joinmirth.com/account/crews.

## If something goes wrong

Use [Report a problem](https://joinmirth.com/report) or the report link on the event. Every report is read by a person; any removal is reviewed within 24 hours, and the most serious kinds, such as threats of violence, are reviewed within 1 hour. In an emergency, call the local emergency number first.
